International Conference on Digital Games and Game-Based Learning ICDGGBL on September 20-21, 2026 in Lisbon, Portugal
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- Short Name: ICDGGBL
- Event Type: Conference
- Website URL: https://waset.org/digital-games-and-game-based-learning-conference-in-september-2026-in-lisbon
- Program URL: https://waset.org/conferences-in-september-2026-in-lisbon/program
- Contact URL: https://waset.org
- Location: Lisbon, Portugal
- Date: September 20-21, 2026
- Final Submission: August 19, 2026
- Notification: December 08, 2025
- Organization: World Academy of Science, Engineering and Technology
- Conference Tags: learning technology game-based learning online learning elearning educational technologies digital learning digital education
Game-based learning
Development of non-technical skills/meta-cognitive skills
Learning scenarios based on virtual worlds
Project based learning
Game-based learning arrangements
Tools for developing game-based learning applications
Game-based learning in education and training
Technology and implementation issues associated with the development of game-based learning
Use of mobile and MMOGs for learning
Pedagogical issues associated with game-based learning
Social and ethical issues in game-based learning
Pedagogical/learning theories for game-based learning
Evaluation of game-based learning
Assessment in game-based learning
Integrating games into the curriculum
Games to teach arts, science, or business
Social and collaborative aspects of game-based learning
Multi-modal aspects of game-based learning
Motivational aspects of game-based learning
Gender/age/cultural issues
Ethical concerns of game-based learning
Achieving sustainable impact with game-based learning
Serious games and gamification in different sectors
Gamification within the industry and at the customer interface
Organizational issues when implementing games
Designing games for learning
Best practices in game development
Alternative controls/ interfaces for games
Technologies, tools and platforms for developing games for learning
Technologies for mobile and multi-user games for learning
Prototyping and/or playtesting
User interface and user experience in games
Narrative/role-playing in game-based learning
Developing characters and animations for learning games
Development of non-technical skills/meta-cognitive skills
Learning scenarios based on virtual worlds
Project based learning
Game-based learning arrangements
Tools for developing game-based learning applications
Game-based learning in education and training
Technology and implementation issues associated with the development of game-based learning
Use of mobile and MMOGs for learning
Pedagogical issues associated with game-based learning
Social and ethical issues in game-based learning
Pedagogical/learning theories for game-based learning
Evaluation of game-based learning
Assessment in game-based learning
Integrating games into the curriculum
Games to teach arts, science, or business
Social and collaborative aspects of game-based learning
Multi-modal aspects of game-based learning
Motivational aspects of game-based learning
Gender/age/cultural issues
Ethical concerns of game-based learning
Achieving sustainable impact with game-based learning
Serious games and gamification in different sectors
Gamification within the industry and at the customer interface
Organizational issues when implementing games
Designing games for learning
Best practices in game development
Alternative controls/ interfaces for games
Technologies, tools and platforms for developing games for learning
Technologies for mobile and multi-user games for learning
Prototyping and/or playtesting
User interface and user experience in games
Narrative/role-playing in game-based learning
Developing characters and animations for learning games
Name: World Academy of Science, Engineering and Technology
Website: https://waset.org/
Address: UAE
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