International Conference on Virtual Reality Technology ICVRT on November 24-26, 2023 in Harbin, China

International Conference on Virtual Reality Technology ICVRT on November 24-26, 2023 in Harbin, China

International Conference on Virtual Reality Technology (ICVRT) November 24, 2023 - Harbin, China

Publication:

Submitted papers will be peer reviewed by technical committee, and accepted papers after proper registration and presentation will be published in the conference proceedings, which will be indexed by Ei Compendex, Scopus, etc.

 

Conference Schedule:

Day 1 - November 24, 2023 (Friday)

10:00-17:00 | Sign in and Materials Collection

14:00-17:00 | Committee Conference

Day 2 - November 25, 2023 (Saturday)

09:00-09:10 | Opening Remark

09:10-09:50 | Keynote Speech I

09:50-10:20 | Coffee Break and Group Photo

10:20-11:00 | Keynote Speech II

11:00-11:40 | Keynote Speech III

12:00-13:30 | Lunch

13:30-15:30 | Parallel Sessions (Oral & Poster)

15:30-15:45 | Coffee Break

15:45-18:00 | Parallel Sessions (Oral & Poster)

18:00-19:30 | Award Ceremony & Dinner Banquet

Day 3 - November 26, 2023 (Sunday)

09:00-12:00 | Invited Speeches

14:00-19:00 | City Tour

 

Contact us:

Conference secretary: Miss Chloe Jiang

Email: [email protected]

Tel: +86-19180927671

 

Track 1: Virtual Reality Applications

▪ Educational and training simulations

▪ Medical and healthcare applications

▪ Entertainment and gaming

Track 2: Virtual Reality Technologies

▪ Virtual reality hardware and software

▪ Augmented reality and mixed reality

▪ Immersive technologies (e.g. haptics, sound, smell)

Track 3: Human-Computer Interaction in Virtual Reality

▪ User interfaces and interaction techniques

▪ Usability and user experience in virtual reality

▪ Social and emotional aspects of virtual reality

Track 4: Virtual Reality in Industry and Engineering

▪ Virtual prototyping and product design

▪ Virtual assembly and maintenance

▪ Virtual training for manufacturing and industry

Track 5: Virtual Reality and Education

▪ Virtual reality in primary and secondary education

▪ Virtual reality in higher education and research

▪ Distance learning and virtual classrooms

 

Name: International Association of Computer Science and Information Technology
Website: http://www.iacsit.org/

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