International Conference on Virtual Reality Technology on December 05-07, 2025 in Harbin, China

International Conference on Virtual Reality Technology on December 05-07, 2025 in Harbin, China

Conference Proceedings

Submitted papers will be peer reviewed by conference committees, and accepted papers after proper registration and presentation will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, submitted for indexing by Ei Compendex, Scopus, etc.

 

Submission Instructions:

- English is the official language. Paper should be written and presented only in English.

- If you want to make a presentation and publish your paper, submit a full paper (no less than 4 full pages in two columns); just want to make a presentation, abstract (200-400 words) is enough.

- If the length of the full paper exceeds 5 pages in two columns, the cost of each extra page is 60 USD/400 RMB/page.

- Submission:

  1) By online submission system: http://confsys.iconf.org/submission/icvrt2025

  2) By Email: [email protected]

  3) Template: Please format your paper according to the template (https://icvrt.org/Files/template.docx) before submission.

 

General Program:

The detailed arrangement will be updated in November 2025. For your convenience, a general schedule agenda is given below.

Day 1 - December 5, 2025

-10:00-17:00 | Registration & Materials Collection

-14:00-17:00 | Committee Conference

Day 2 - December 6, 2025

-09:00-11:40 | Opening Remark and Keynote Speeches

-12:00-13:30 | Lunch

-13:30-18:00 | Parallel Sessions (Oral & Poster)

-18:00-19:30 | Award Ceremony & Dinner Banquet

Day 3 - December 7, 2025

-09:00-12:00 | Invited Speeches

-14:00-19:00 | City Tour

 

Contact us:

Conference secretary: Miss Adela Zhong

Email: [email protected]

Tel: +86-19180927671

Website: https://icvrt.org/

 

Topics (Topics of interest for submission include, but are not limited to:)

Track 1: Virtual Reality Applications

▪ Educational and training simulations

▪ Medical and healthcare applications

▪ Entertainment and gaming

 

Track 2: Virtual Reality Technologies

▪ Virtual reality hardware and software

▪ Augmented reality and mixed reality

▪ Immersive technologies (e.g. haptics, sound, smell)

 

Track 3: Human-Computer Interaction in Virtual Reality

▪ User interfaces and interaction techniques

▪ Usability and user experience in virtual reality

▪ Social and emotional aspects of virtual reality

 

Track 4: Virtual Reality in Industry and Engineering

▪ Virtual prototyping and product design

▪ Virtual assembly and maintenance

▪ Virtual training for manufacturing and industry

 

Track 5: Virtual Reality and Education

▪ Virtual reality in primary and secondary education

▪ Virtual reality in higher education and research

▪ Distance learning and virtual classrooms

 

Track 6: Virtual Reality and Health

▪ Virtual reality for mental health treatment

▪ Virtual reality for physical therapy and rehabilitation

▪ Virtual reality for pain management

For more topics, please visit: https://icvrt.org/cfp.html.

Name: International Association of Computer Science and Information Technology
Website: http://www.iacsit.org/

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