International Conference on Studies in Education & Technology PICSET on June 24-26, 2026 in Paris, France - Conference Index

International Conference on Studies in Education & Technology PICSET on June 24-26, 2026 in Paris, France

International Conference on Studies in Education & Technology (PICSET) June 24, 2026 - Paris, France

48th PARIS International Conference on Studies in Education & Technology (PICSET-26) scheduled on June 24-26, 2026 Paris (France) is for the researchers, social-scientists, scholars, engineers and practitioners from all around the world to present and share ongoing research activities. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.

Presentation Options:

Oral Presentation at Conference Venue (in Physical Presence)

Poster Presentation at Conference Venue (in Physical Presence)

ONLINE (video presentation with WhatsApp/viber/Skype)

OFFLINE (creating PowerPoint presentation without/with recorded voice for conference participants)

All registered papers will be online at ISBN DOI Indexed Conference Proceedings OR in the ISSN journals.

SCOPUS / World of Science-ESCI Indexed Journals (OPTIONAL): All registered papers can be published online in the SCOPUS or World of Science-ESCI Indexed Journal with additional charges.

The conference is being organized by Higher Education and Innovation Group (HEAIG) & Dignified Researchers Publication (DiRPUB) operating under Pilares D'Elegancia LDA.

All full paper submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions, and readability.

All accepted papers of the conference will be published in the conference proceedings with valid International ISBN number that will be registered at: Portugal (EU) that will be provided at the time of the conference as the Softcopy on Flash Drive. Each Paper will be assigned Digital Object Identifier (DOI) from CROSSREF (USA). The proceedings will be Indexed in DOI-Crossref (USA) and can be indexed with the all the major search engines like Google Scholars, Google etc automatically. The proceedings of the Conference will be published by DiRPUB-CPS (Conference Publishing Services) and will be will be archived in the DiRPUB's Digital Library.

One BEST Session Paper will be selected from each oral session. The Certificate for Session's Best Papers will be awarded at the time of the conference.

Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

1. Artificial Intelligence in Education

Generative AI & LLMs

Automated lesson planning and rubric generation

AI-powered writing assistants and feedback loops

Synthetic media for educational content (Video/Audio)

Adaptive & Personalized Learning

Machine learning algorithms for individual pacing

Predictive analytics to identify at-risk students

AI tutors and 24/7 conversational learning assistants

Assessment & Evaluation

Automated grading for objective and subjective tasks

Plagiarism and AI-detection ethics

Emotion AI for tracking student engagement and stress

2. Immersive Technologies (XR)

Virtual Reality (VR)

Virtual laboratories and safe hazardous simulations

Historical "time travel" and immersive field trips

Soft skills training and empathy-building simulations

Augmented Reality (AR)

Interactive 3D overlays for textbooks (e.g., anatomy, geometry)

Geo-located learning quests and outdoor education

AR-enabled vocational and technical training

Mixed Reality (MR) & Digital Twins

Real-time interaction with digital replicas of physical objects

Collaborative holographic classrooms

3. Instructional Design & Pedagogy

Modern Learning Models

Flipped Classroom: Moving lectures online, activities to class

Blended/Hybrid Learning: Balancing physical and digital presence

HyFlex: Simultaneous in-person and remote participation

Learning Strategies

Gamification: Leaderboards, badges, and narrative-driven quests

Project-Based Learning (PBL) supported by digital tools

Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules

Frameworks & Standards

SAMR Model (Substitution, Augmentation, Modification, Redefinition)

TPACK (Technological Pedagogical Content Knowledge)

Universal Design for Learning (UDL) and accessibility standards

4. Digital Infrastructure & Management

Platform Ecosystems

Learning Management Systems (LMS) and VLEs

Student Information Systems (SIS) & CRM integration

Learning Record Stores (LRS) for tracking xAPI data

Security & Privacy

Cybersecurity for K-12 and Higher Ed

Data ethics and student privacy (GDPR, COPPA compliance)

Blockchain for secure, verifiable academic credentials

5. Digital Equity & Inclusion

Accessibility (A11y)

Assistive technologies: Speech-to-text, braille displays, screen readers

Inclusive UI/UX design for diverse neurological needs

The Digital Divide

Broadband access and "Last Mile" connectivity

Mobile-first learning for low-bandwidth environments

Open Educational Resources (OER) to reduce costs

6. Workforce & Lifelong Learning

Professional Development

Upskilling and reskilling in the age of automation

"Learning in the flow of work" (Slack/Teams integration)

Alternative Credentialing

Stackable micro-credentials and digital badges

Skill-based hiring vs. degree-based hiring

Web3 and decentralized identity for lifelong learners

Name: HEAIG
Website: http://heaig.org
Address: #243 Ever green towers, Desumajra

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