International Conference on Modern Educational Technology on December 12-14, 2025 in Fukuoka, Japan

International Conference on Modern Educational Technology on December 12-14, 2025 in Fukuoka, Japan

Paper Publication:

Submissions to ICMET 2025 will be peer reviewed on the basis of technical quality, relevance to conference topics, originality, significance, clarity, etc. Accepted papers will be published in the International Conference Proceedings and sent to be indexed by EI compendex and Scopus etc.

 

Conference Chairs:

Qing Li, The Hong Kong Polytechnic University, China

Kuan-Chou Chen, Purdue University Northwest, United States

 

Program Chairs:

Yoshifumi Manabe, Kogakuin University, Japan

Karsten Böhm, FH Kufstein Tirol - University of Applied Sciences, Austria

 

Contact Us:

Conference Secretary: Cassie Zhan

Email: [email protected]

Phone: +86-135 4138 2102

1. Improving Teaching and Learning

⭐ Effective Learning Activities, Methodologies and Models, Practice, & Laboratories

⭐ 21st. Century Skills Development & Competences

⭐ Learning Experiences, Student Learning & Diversity & Inclusion Issues

⭐ Education and Difference: Gifted Education, Special Education, Learning Difficulties & Disability

⭐ Teaching Experiences, Pedagogy, Practice & Praxis Support, Retention of Women & Gender Equality

⭐ Adult, Lifelong Learning, & Professional Development

⭐ Interdisciplinary, Multidisciplinary & Transdisciplinary Education, Education & Research, Educational Research Experiences

⭐ Intelligent system in Education and Learning

2. Technology-Enhanced Learning and Digital Transformation

⭐ Innovation, Challenges, Strategies & Experiences

⭐ Infrastructure & Educational Technologies/ICT Applications/Digital Learning Materials

⭐ Online/E-Learning & Distance Learning

⭐ Mobile Learning, MOOC (Massive Open Online Course)

⭐ Smart Classroom, Virtual & Remote Labs, Robotics(Online Student Engagement Techniques)

⭐ Social Media Technics on Serious Games, Game-Based Learning and Gamification

⭐ X-Reality and Immersive Learning Environments

⭐ Educational Software and Development

⭐ Multimedia for Education

⭐ Synchronous and Asynchronous Learning

3. Innovation in Teaching & Learning of the Common Core Curriculum

⭐ Mathematics & Natural Sciences

⭐ Foreign Languages and Applied Linguistics (including ESL / TESL / TEFL)

⭐ Challenging & Preserving: Culture, Inter/Multiculturalism & Language

⭐ Economic, Social and Human Sciences

⭐ Professional, Ethical & Social Responsibility

⭐ Computers for Education

⭐ Transfer of Know-how for Educational Technologies

⭐ Web-Based Education and Training

⭐ Gamified Learning Platforms

⭐ Game-Based Learning Design

⭐ Simulations and Role-Playing Games in Education

⭐ Gamification for Motivation and Engagement

4. Innovative Applications

⭐ Domain-specific Learning Applications (e.g. language, science, engineering, mathematics, medicine, military, industry)

⭐ Scaling up and Large-scale Deployment of AIED Systems

⭐ E-Learning tools, systems, and applications

⭐ Intelligent system in Education and Learning

⭐ Data-driven Learning Analysis in Education

⭐ Knowledge Management in E-Learning

⭐ e-Laboratory

⭐ New types of Examinations

⭐ Quality Assurance in Educational Technologies

5. Future Skills and Workforce Development

⭐ Digital Literacy and Cybersecurity Education

⭐ Entrepreneurship Education

⭐ Industry Partnerships for Skill Development

⭐ Future of Work and Lifelong Learning Initiatives

⭐ Mobile App Development for Education

⭐ Location-Based Learning

⭐ Wearable Technology in Education

⭐ Mobile Learning Analytics

⭐ Intelligent Tutoring Systems

⭐ Coding and Computational Thinking Education

⭐ AI-Powered Educational Chatbots

 

Name: PCO

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