International Conference on Educational Technology Management on October 17-19, 2025 in Guangzhou, China

International Conference on Educational Technology Management on October 17-19, 2025 in Guangzhou, China

Publication:

All papers will be strictly double blind reviewed by the program committee, and accepted papers after proper registration and presentation will be published in the International Conference Proceedings.

 

General Program:

The conference final program can be available in the late of September 2025. For your convenience, a general schedule agenda is given below.

Day 1 - October 17, 2025

-10:00-17:00 | Registration & Materials Collection

-14:00-17:00 | Campus Tour

Day 2 - October 18, 2025

-09:00-12:00 | Opening Remark & Keynote Speeches

-12:00-13:30 | Lunch

-13:30-18:00 | Invited Speeches & Chinese Forum & Oral Sessions & Poster Sessions

-18:30-20:00 | Award Ceremony & Dinner Banquet

Day 3 - October 19, 2025

-09:00-12:00 | Invited Speeches & Oral Sessions

-13:30-19:00 | City Tour

 

Contact us:

Conference secretary: Ms. Adela Zhong

Email: [email protected]

Tel: +86-19180927671

Website: https://icetm.org/

 

Topics (Topics of interest for submission include, but are not limited to:)

Track 1: Instructional Design and Technology

▪ Designing effective e-learning courses and programs

▪ Instructional design models and approaches

▪ Gamification and game-based learning

▪ Development and implementation of learning management systems (LMS)

▪ Design and development of multimedia learning resources

▪ Adaptive and personalized learning technologies

▪ Online and blended learning strategies and best practices

 

Track 2: Learning Analytics and Data Science

▪ Big data in education: collection, analysis, and interpretation

▪ Predictive analytics and early warning systems to identify at-risk students

▪ Learning analytics for student engagement and retention

▪ Student profiling and learner analytics

▪ Machine learning for personalized learning

 

Track 3: Mobile and Ubiquitous Learning

▪ Mobile and ubiquitous learning strategies and best practices

▪ Design and development of mobile learning applications

▪ Augmented reality and virtual reality in education

▪ Wearable technologies for learning

▪ Social media and collaborative learning

▪ Personalization and customization of mobile learning experiences

 

Track 4: Technology-Enabled Learning Environments

▪ Design and development of virtual and augmented reality environments

▪ Game-based learning and gamification of education

▪ Social learning platforms and communities of practice

▪ Personalized and adaptive learning environments

▪ Open educational resources (OER) and their integration with technology-enabled learning environments

 

Track 5: Inclusive Education and Accessibility

▪ Design and development of accessible learning resources

▪ Assistive technologies and accessibility in e-learning

▪ Accessibility considerations for different learner types (e.g., visual, auditory, physical, cognitive)

▪ Inclusive design and universal design for learning

▪ Accessible web design and digital accessibility best practices

▪ Challenges and opportunities in accessible education technology

 

Track 6: Future of Education and Emerging Technologies

▪ Artificial intelligence (AI) and machine learning in education

▪ Blockchain technology and its potential impact on education

▪ Internet of things (IoT) and connected learning environments

▪ Virtual and augmented reality in education

▪ Robotics and automation in education

For more topics, please visit: https://icetm.org/cfp.html

 

Name: International Association of Computer Science and Information Technology
Website: http://www.iacsit.org/

Related Events
More Events