International Conference on Computer Graphics and Virtuality ICCGV on February 28-March 02, 2026 in Chengdu, China - Conference Index

International Conference on Computer Graphics and Virtuality ICCGV on February 28-March 02, 2026 in Chengdu, China

International Conference on Computer Graphics and Virtuality (ICCGV) February 28, 2026 - Chengdu, China

Publication:

All accepted papers after proper registration and presentation will be published in the ICCGV 2026 Conference Proceedings by SPIE, which will be included in SPIE Digital Library and indexed by Ei Compendex, Scopus, and CPCI (Web of Science).


Submission:

1. Full paper (publication and presentation)

2. Abstract (presentation only)

For full paper and abstract, please upload it(pdf.) to the Electronic Submission System (.pdf)

https://www.zmeeting.org/submission/iccgv2026

Send your enquiry to [email protected]

More details about submission, please visit at https://www.iccgv.org/sub.html


Conference Schedule:

February 28, 2026 | Conference Sign in, Materials Collection, and Welcome Reception

March 1, 2026 | Opening Remarks & Keynote Speeches & Authors' Presentations in Parallel Sessions

March 2, 2026 | Online Sessions


Contact:

Ms. May Wang

Email: [email protected]

Tel: +86-19130682479

Call for papers:

Computer Graphics

Images processing and computer vision

Rendering including real-time rendering, illumination, photo-realistic graphics

Computational photography

Graphics hardware, GPU, and hardware-related techniques

Image-based computer graphics

Geometric modeling, CAD, Simulation, Computer animation

image processing

Geometric data processing, GIS, BigData modeling and processing

Segmentation, Object Retrieval

Tracking and sensing

Input devices for VR/AR/MR

Advanced display technology

Immersive projection technology

Haptics, audio, and other non-visual interfaces

Modeling and simulation

Computer graphics techniques for VR/AR/MR

Virtual humans and avatars

Multi-user and distributed VR/AR/MR

VR systems and toolkits

Locomotion and navigation in virtual environments

User studies and evaluation

Perception, presence, virtual embodiment, and cognition

More Topics, please visit at https://www.iccgv.org/cfp.html


Name: International Academy of Computing Technology
Website: http://www.iact.net/

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