International Conference on Computational Creativity ICCC on February 24-25, 2027 in Washington, United States
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- Short Name: ICCC
- Event Type: Conference
- Website URL: https://waset.org/computational-creativity-conference-in-february-2027-in-washington
- Program URL: https://waset.org/conferences-in-february-2027-in-washington/program
- Contact URL: https://waset.org
- Location: Washington, United States
- Date: February 24-25, 2027
- Final Submission: January 28, 2027
- Notification: February 13, 2027
- Organization: World Academy of Science, Engineering and Technology
- Conference Tags: simulation cyber-physical systems (cps) parallel architectures
Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and re-representation;
Metrics, frameworks and formalizations for the evaluation of creativity in computational systems;
Perspectives on computational creativity, including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools;
Creativity-oriented computing in learning, teaching, and other aspects of education;
Innovation, improvisation and related pursuits investigating the production of novel experiences and artifacts within a computational framework;
Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Specific computational applications that address creativity in music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and scientific discovery, programming and/or design;
Detailed system descriptions of creative systems, including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity – does the domain of study affect (the perception of) creativity? Are there general, (computational) creative principles that can be applied across domains?
Metrics, frameworks and formalizations for the evaluation of creativity in computational systems;
Perspectives on computational creativity, including philosophy, models of cognition and human behavior, and intelligent systems;
Development and assessment of computational creativity-support tools;
Creativity-oriented computing in learning, teaching, and other aspects of education;
Innovation, improvisation and related pursuits investigating the production of novel experiences and artifacts within a computational framework;
Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), conflict, diversity, motivation, knowledge, intuition, reward structures, and technologies (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings (e.g. modeling, simulation, human-in-the-loop, human/machine collaboration, etc.);
Specific computational applications that address creativity in music, language, narrative, poetry, the arts, architecture, entertainment, mathematical and scientific discovery, programming and/or design;
Detailed system descriptions of creative systems, including engineering difficulties faced, example sessions and artifacts produced, and applications of the system;
Domain-specific vs. generalized creativity – does the domain of study affect (the perception of) creativity? Are there general, (computational) creative principles that can be applied across domains?
Name: World Academy of Science, Engineering and Technology
Website: https://waset.org/
Address: UAE
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